Mage players in Arena of Valor will be happy to know that their favorite characters are getting some much-needed buffs that will make them more effective during the early to mid-stages of the game.
Following a server update on May 22, some balance adjustments have been made to spell casters that will shift their focus away from being late-game forces of destruction and allow them to actively participate in the crucial team fights during the middle stage of the game.
According to Tencent, the tweaks made will affect the hero’s growth rate by making them not rely too much on AP buffs. This would also make their presence felt earlier in the game while maintaining their late-game team fight prowess.
With that being said, here is a comprehensive list of the various heroes and their abilities that have been buffed thanks to the recent update.
Kahlii
Ability 1: Soul Summoning
Slow Effect: 10%, lasts for 2 seconds, stacks up to 5 times -> 30%, lasts for 2 seconds, not stackable
Ability 3: Ethereal Pulse
Magic Damage: 70 + 20/lv + 0.09AP -> 80 + 20/lv + 0.08AP
Ilumia
Ability 2: Banish
Magic Damage: 190 + 24/lv + 0.4AP -> 250 + 30/lv + 0.4AP
Cooldown: 10 – 1/lv -> 9 – 0.6/lv
Basic
Base Movement Speed: 340 -> 350
Liliana
Ability 1: Foxtrot
Tail Damage: 300 + 60/lv + 0.5AP -> 350 + 50/lv + 0.5AP
Ability 2: Blinding Light
Missile Damage: 300 + 30/lv + 0.75AP -> 400 + 40/lv + 0.65AP
Basic
Base Attack: 156 -> 165
Attack Growth increased to 10
Minai
Ability 1: Whirling Scythe
Mana Consumption: 75 -> 50
Cooldown: 8 – 0.6/lv -> 6.5 – 0.3/lv
Basic
Base Movement Speed: 380 -> 390
Maloch
Ability 1: Cleave
Physical Damage: 400 + 120/lv + 1.8AD -> 350 + 110/lv + 1.8AD
Ability 2: Souleater
Max Shield: 600 + 210/lv + 2.7AD -> 540 + 180/lv + 2.7AD
Rouie
Mechanic Tweaks:
While using her Ability 2 and Roxie’s Ultimate to teleport back to the Altar, Rouie can no longer bring units back with her.
While using her Ability 2 to absorb Hero or Minions and Rouie’s Ultimate to teleport back to the Altar, Zip can no longer bring units back with him.
Zill
Skill 1: Wind Blade
Mana Consumption: 65+5/lv →50+5/lv
Ability 2: Wind Shift
Cooldown: 12.5-0.5/lv →10
Mana Consumption: 70+10/lv →60
Skill 3: Tornado
Mana Consumption: 120+20/lv →100+15/lv
Taara
Passive: Fighting Spirit
Current HP is reduced when using normal abilities: 5% →4%
Current HP is reduced when using Ultimate: 10% →8%
Dirak
Ability 2: Fallen Star
Casting Range: 12m →11m
Alice
Ability 3: Hissy Fit
Decreased Magic Defense: 30%+10%/lv →30%
Cooldown: 35-5/lv →30
Casting Range: 12m →11m
Keera
Ability 1: Umbra Dream
Slow Down’s Internal Cooldown: 4s →5s
Slow Down Effect: 25% →10%+5%/lv
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