Warzone 2.0’s extraction-style DMZ mode is Call of Duty’s take on Escape from Tarkov.

It is a high-stakes mission into the heart of Al Mazrah, where players must battle enemy AI and players alike in an effort to secure as much loot as they can before exfiltrating. If they die, they lose everything they entered the map with.

Over the past months, players have painstakingly built up an inventory of extracted items to give them an edge the next time they enter DMZ — but they might soon find themselves starting back at square one.

DMZ progress will be wiped in Season 2, and player inventories, including contraband items and keys, will be reset.



DMZ progress will be reset in Warzone 2.0 Season 2

Call of Duty Modern Warfare 2 DMZ
Credit: Activision Blizzard

All-new missions will be coming to the DMZ, and all Faction mission progress and inventory will be wiped. The only thing that will remain constant is your insured weapon slots — if you’ve already unlocked the maximum of three, you will get to keep them.

While DMZ players might have been caught by surprise, Escape from Tarkov veterans may have already seen this coming. Tarkov resets player inventories with every new update, in order to introduce new content and keep the game fresh.

So if you still have unused keys, now is the time to use them before Season 2 drops on February 15.

The new season will also bring additional tweaks, including improvements to enemy tuning, spawn points, and mission difficulty. The AI difficulty could sometimes be too tough for players, and Infinity Ward has attempted to make the experience more manageable overall.

“With Season 02, we’ve introduced a number of balance changes to adjust the types of AI spawning, the number of AI spawning, and the accuracy of AI at range and much more,” it wrote. “All of this should provide a challenging but manageable play space that still requires player respect of enemy combatants in the DMZ.”

At the same time, infiltration points have been adjusted for a better early match experience. You should now see fewer instances where your squad spawns at an isolated point that lacks good loot or contract opportunities.

Finally, Faction mission difficulty now scales in a more forgiving manner, in response to data and feedback that the difficulty ramp was too aggressive. This made it very challenging to unlock the second insured weapon slot, which required full completion of all Tier 3 missions.

“Later Tier missions will still be quite challenging even for the experienced Operator, but we believe more straightforward access to an additional Insured Slot will provide a better path forward for all Players,” the developer said.

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